Derek Marunowski – Digital Portfolio: Game, Film, and Media

about me

I’m a designer with 18+ years of experience educating the future of gaming industry professionals. I manage project teams, create tools and examples, develop workflows, and produce documentation and instructional curricula. I am also a traditional artist who can rapid-prototype within multiple game engines including Unreal Engine and Unity Engine, and I was a production designer on a feature-length horror film.

game

Game design and development projects that I have worked on.

Project UNLOAD

under construction

ULTIMA ONLINE: Reminiscence

Emulated game server using the RunUO software by Ryan McAdams and the Ultima Online game client software from Electronic Arts and Broadsword Online Games.

The server is no longer active, but when it was live I had a userbase of around 20 clients whom existed within a modified “Lost Lands (T2A)” map which emulated the “Renaissance” ruleset, but also included some quality of life features from future expansions.

Mega Man Remix

under construction

ADVENTURE

under construction

Fast Fast Food

under construction

SCRAPS

under construction

Omega Hero

under construction

film

under construction

Blood Widow

under construction

Meet Arcani Pictures

under construction

Arcani Pictures takes the B$M Pledge!

under construction

Krondor Krew - "Sneaking"

under construction

Damage Control

under construction

MC Wreckshin - Forgot About Rappy

under construction

MC Wreckshin - Bath Salt Zombies!!

under construction

TBS Comics - Omega Hero

under construction

media

under construction

resume

Updated: 1/14/2025

experience

Course Director – Interactive Technology: Game Design BS

2022 – Current  |  Full Sail University, Winter Park, FL

Education, instructional design, public speaking, spreadsheets, project management, administration (Atlassian Confluence and Jira, Perforce Helix Core)

Subjects: Preproduction, Prototyping, Level Design in the Unreal Engine

Department Chair – Game Design BS

2019 – 2022  |  Full Sail University, Winter Park, FL

Faculty development, education, instructional design, public speaking, spreadsheets, project management, administration (Atlassian Confluence and Jira, Perforce Helix Core)

Subjects: Preproduction, Prototyping, Level Design in the Unreal Engine

Course Director – Game Design BS

2013 – 2019  |  Full Sail University, Winter Park, FL

Education, instructional design, public speaking, spreadsheets.

Subjects: Prototyping, Aesthetics, Immersion, Level Design in the Unreal Engine and Unity Engine.

Game Designer – Omega Hero

2010 – 2018  |  CrazyRock Creative, LLC, Orlando, FL

C# Unity developer, concept artist, shipped to Android, Apple IOS, Amazon Android OS, Google Chrome Web Store

Production Designer – Blood Widow

2011 – 2016  |  Arcani Pictures, LLC, Orlando, FL

C# Unity developer, concept artist, construction, technician

Managing Partner, Graphic Artist – Orlando Nerd Fest

2013 – 2014  |  Orlando Nerd Fest, Orlando, FL

Lab Specialist – Game Development BS

2006 – 2013  |  Full Sail University, Winter Park, FL

Computer Technician – Command Computer Systems

2000 – 2005  |  Command Computer Systems, Destin, FL

Art Production Intern – Game Development AS

2003 – 2001  |  Full Sail University, Winter Park, FL

skills

  • Project management
  • Game design
  • Level design
  • Technical design
  • Rapid prototyping
  • Video production and editing
  • Brainstorming
  • Visual scripting
  • C# programming
  • Web development (HTML, CSS, WordPress)
  • Spreadsheets (Microsoft Excel, Google Sheets)

education and training

Bachelors, Digital Arts and Design

2010 – 2011  |  Full Sail University, Winter Park, FL

Associates, Digital Media

2002 – 2003  |  Full Sail University, Winter Park, FL

Copyright © 2025 Derek Marunowski

DEREKMARUNOWSKI.com and its contents, unless otherwise specified, were created by Derek Allen Marunowski. No part of this portfolio may be reproduced, distributed, or transmitted in any form or by any means, including digital or mechanical methods, without the prior written permission of the owner. Unauthorized use, reproduction, or distribution of the contents may result in legal action.